The specification for the course is shown on the left. This is a modified version of the AQA AS Computer Science specification in which some parts have been made more granular. For each part of the specification, statistics are shown for how many past papers it was examined in and the percentage of the total of all past marks that it makes up (where a question covers multiple parts of a specification, marks are divided equally between them for the purpose of this calculation). You can also click to view matching flashcards and past paper questions which will be shown on the right.

Paper 2 covers sections 5-9 of the AQA AS Computer Science specification.

5 Fundamentals of data representation

5.1 Number systems

5.1.1 Natural numbers

ReferenceContentAdditional informationQuestions
5.1.1.1
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Be familiar with the concept of a natural number and the set ℕ of natural numbers (including zero).

ℕ = {0, 1, 2, 3, …}

Exams: 8 / 16Marks: 0.38%Questions: 9

5.1.2 Integer numbers

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5.1.2.1
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Be familiar with the concept of an integer and the set ℤ of integers.

ℤ = { …, -3, -2, -1, 0, 1, 2, 3, … }

Exams: 7 / 16Marks: 0.24%Questions: 7

5.1.3 Rational numbers

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5.1.3.1
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Be familiar with the concept of a rational number and the set ℚ of rational numbers, and that this set includes the integers.

ℚ is the set of numbers that can be written as fractions (ratios of integers). Since a number such as 7 can be written as 7/1, all integers are rational numbers.

Exams: 5 / 16Marks: 0.28%Questions: 7

5.1.4 Irrational numbers

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5.1.4.1
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Be familiar with the concept of an irrational number.

An irrational number is one that cannot be written as a fraction, for example √2.

Exams: 8 / 16Marks: 0.47%Questions: 8

5.1.5 Real numbers

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5.1.5.1
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Be familiar with the concept of a real number and the set ℝ of real numbers, which includes the natural numbers, the rational numbers, and the irrational numbers.

ℝ is the set of all 'possible real world quantities'.

Exams: 6 / 16Marks: 0.28%Questions: 6

5.1.6 Ordinal numbers

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5.1.6.1
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Be familiar with the concept of ordinal numbers and their use to describe the numerical positions of objects.

When objects are placed in order, ordinal numbers are used to tell their position. For example, if we have a well-ordered set S = {'a', 'b', 'c', 'd'}, then 'a' is the 1st object, 'b' the 2nd, and so on.

Exams: 2 / 16Marks: 0.21%Questions: 2

5.1.7 Counting and measurement

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5.1.7.1
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Be familiar with the use of natural numbers for counting.

Exams: 2 / 16Marks: 0.14%Questions: 2
5.1.7.2
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Be familiar with the use of real numbers for measurement.

Exams: 3 / 16Marks: 0.21%Questions: 3

5.2 Number bases

5.2.1 Number base

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5.2.1.1
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Be familiar with the concept of a number base, in particular:

  • decimal (base 10)
  • binary (base 2)
  • hexadecimal (base 16)

Students should be familiar with expressing a number's base using a subscript as follows:

  • Base 10: Number10, eg 6710
  • Base 2: Number2, eg 100110112
  • Base 16: Number16, eg AE16
Exams: 0 / 16Marks: 0.00%Questions: 0
5.2.1.2
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Convert between decimal, binary and hexadecimal number bases.

Exams: 9 / 16Marks: 0.86%Questions: 11
5.2.1.3
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Be familiar with, and able to use, hexadecimal as a shorthand for binary and to understand why it is used in this way.

Exams: 4 / 16Marks: 0.29%Questions: 4

5.3 Units of information

5.3.1 Bits and bytes

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5.3.1.1
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Know that the bit is the fundamental unit of information.

A bit is either 0 or 1.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.3.1.2
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Know that a byte is a group of 8 bits.

Exams: 2 / 16Marks: 0.07%Questions: 2
5.3.1.3
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Know that 2n different values can be represented with n bits.

For example, 3 bits can be configured in 23 = 8 different ways: 000, 001, 010, 011, 100, 101, 110, 111.

Exams: 4 / 16Marks: 0.18%Questions: 4

5.3.2 Units

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5.3.2.1
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Know the names, symbols and corresponding powers of 10 for the decimal prefixes:

  • kilo, k - 103
  • mega, M - 106
  • giga, G - 109
  • tera, T - 1012
Exams: 2 / 16Marks: 0.11%Questions: 2
5.3.2.2
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Know the names, symbols and corresponding powers of 2 for the binary prefixes:

  • kibi, Ki - 210
  • mebi, Mi - 220
  • gibi, Gi - 230
  • tebi, Ti - 240
Exams: 1 / 16Marks: 0.04%Questions: 1
5.3.2.3
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Know that quantities of bytes can be described using binary prefixes representing powers of 2 or using decimal prefixes representing powers of 10, eg one kibibyte is written as 1KiB = 210 B and one kilobyte is written as 1 kB = 103 B.

Historically the terms kilobyte, megabyte, etc have often been used when kibibyte, mebibyte, etc are meant.

Exams: 3 / 16Marks: 0.18%Questions: 3

5.4 Binary number system

5.4.1 Unsigned binary

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5.4.1.1
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Know the difference between unsigned binary and signed binary.

Students are expected to be able to convert between unsigned binary and decimal and vice versa.

Exams: 2 / 16Marks: 0.07%Questions: 2
5.4.1.2
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Know that in unsigned binary the minimum and maximum values for a given number of bits, n, are 0 and 2n - 1 respectively.

Exams: 1 / 16Marks: 0.14%Questions: 1

5.4.2 Unsigned binary arithmetic

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5.4.2.1
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Be able to add two unsigned binary integers.

Exams: 5 / 16Marks: 0.43%Questions: 5
5.4.2.2
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Be able to multiply two unsigned binary integers.

Exams: 3 / 16Marks: 0.43%Questions: 3

5.4.3 Signed binary using two's complement

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5.4.3.1
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Know that signed binary can be used to represent negative integers and that one possible coding scheme is two's complement.

This is the only representation of negative integers that will be examined. Students are expected to be able to convert between signed binary and decimal and vice versa.

Exams: 1 / 16Marks: 0.07%Questions: 1
5.4.3.2
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Know how to represent negative and positive integers in two's complement.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.4.3.3
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Know how to perform subtraction using two's complement.

Exams: 5 / 16Marks: 0.64%Questions: 5
5.4.3.4
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Know how to calculate the range of a given number of bits, n.

Exams: 2 / 16Marks: 0.14%Questions: 2

5.4.4 Numbers with a fractional part

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5.4.4.1
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Know how numbers with a fractional part can be represented in fixed point form in binary in a given number of bits.

Exams: 1 / 16Marks: 0.07%Questions: 1
5.4.4.2
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Be able to convert decimal to fixed point binary of a given number of bits.

Exams: 1 / 16Marks: 0.14%Questions: 1
5.4.4.3
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Be able to convert fixed point binary to decimal of a given number of bits.

Exams: 4 / 16Marks: 0.57%Questions: 4

5.5 Information coding systems

5.5.1 Character form of a decimal digit

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5.5.1.1
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Differentiate between the character code representation of a decimal digit and its pure binary representation.

Exams: 3 / 16Marks: 0.21%Questions: 3

5.5.2 ASCII and Unicode

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5.5.2.1
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Describe ASCII and Unicode coding systems for coding character data.

Exams: 1 / 16Marks: 0.07%Questions: 1
5.5.2.2
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Explain why Unicode was introduced.

Exams: 3 / 16Marks: 0.43%Questions: 3

5.5.3 Error checking and correction

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5.5.3.1
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Describe and explain the use of parity bits.

Exams: 8 / 16Marks: 0.89%Questions: 9
5.5.3.2
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Describe and explain the use of majority voting.

Exams: 4 / 16Marks: 0.57%Questions: 4
5.5.3.3
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Describe and explain the use of check digits.

Exams: 1 / 16Marks: 0.14%Questions: 1
5.5.3.4
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Evaluate the use of parity bits, majority voting and check digits

Exams: 5 / 16Marks: 0.57%Questions: 5

5.6 Representing images, sound and other data

5.6.1 Bit patterns, images, sound and other data

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5.6.1.1
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Describe how bit patterns may represent other forms of data, including graphics and sound.

Exams: 0 / 16Marks: 0.00%Questions: 0

5.6.2 Analogue and digital

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5.6.2.1
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Understand the difference between analogue and digital:

  • data
  • signals
Exams: 3 / 16Marks: 0.43%Questions: 3

5.6.3 Analogue/digital conversion

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5.6.3.1
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Describe the principles of operation of an analogue to digital converter (ADC).

Exams: 5 / 16Marks: 0.86%Questions: 5
5.6.3.2
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Describe the principles of operation of a digital to analogue converter (DAC).

Exams: 1 / 16Marks: 0.07%Questions: 1

5.6.4 Bitmapped graphics

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5.6.4.1
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Explain how bitmaps are represented.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.4.2
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Explain resolution.

Resolution is expressed as number of dots per inch where a dot is a pixel.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.4.3
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Know that colour depth is the number of bits stored for each pixel.

Exams: 2 / 16Marks: 0.14%Questions: 2
5.6.4.4
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Know that the size of an image in pixels is width of image in pixels × height of image in pixels.

The size of an image is also alternatively sometimes described as the resolution of an image.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.4.5
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Calculate storage requirements for bitmapped images and be aware that bitmap image files may also contain metadata.

Ignoring metadata, storage requirements = size in pixels x colour depth where size in pixels is width in pixels x height in pixels.

Exams: 8 / 16Marks: 1.36%Questions: 9
5.6.4.6
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Be familiar with typical metadata.

eg width, height, colour depth.

Exams: 1 / 16Marks: 0.07%Questions: 1

5.6.5 Digital representation of sound

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5.6.5.1
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Describe the digital representation of sound.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.5.2
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Understand sample resolution and its effect on the quality of audio recordings.

Exams: 4 / 16Marks: 0.43%Questions: 5
5.6.5.3
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Understand sampling rate and its effect on the quality of audio recordings.

Exams: 2 / 16Marks: 0.14%Questions: 2
5.6.5.4
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Know Nyquist's theorem.

Exams: 4 / 16Marks: 0.43%Questions: 4
5.6.5.5
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Calculate sound sample sizes in bytes.

Exams: 8 / 16Marks: 1.43%Questions: 8

5.6.6 Musical Instrument Digital Interface (MIDI)

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5.6.6.1
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Describe the purpose of MIDI and the use of event messages in MIDI.

Exams: 3 / 16Marks: 0.43%Questions: 3
5.6.6.2
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Describe the advantages of using MIDI files for representing music.

Exams: 5 / 16Marks: 0.71%Questions: 5

5.6.7 Data compression

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5.6.7.1
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Know why images and sound files are often compressed and that other files, such as text files, can also be compressed.

Exams: 1 / 16Marks: 0.07%Questions: 1
5.6.7.2
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Understand the difference between lossless and lossy compression and explain the advantages and disadvantages of each.

Exams: 5 / 16Marks: 0.86%Questions: 5
5.6.7.3
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Explain the principles behind run length encoding (RLE) for lossless compression.

Exams: 4 / 16Marks: 0.79%Questions: 6
5.6.7.4
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Explain the principles behind dictionary-based methods for lossless compression.

Exams: 2 / 16Marks: 0.43%Questions: 3

5.6.8 Encryption

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5.6.8.1
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Understand what is meant by encryption and be able to define it.

Caesar and Vernam ciphers are at opposite extremes. One offers perfect security, the other doesn't. Between these two types are ciphers that are computationally secure – see below. Students will be assessed on the two types. Ciphers other than Caesar may be used to assess students' understanding of the principles involved. These will be explained and be similar in terms of computational complexity.

Exams: 1 / 16Marks: 0.07%Questions: 1
5.6.8.2
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Be familiar with the term cipher.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.8.3
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Be familiar with the term plaintext.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.8.4
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Be familiar with the term ciphertext.

Exams: 0 / 16Marks: 0.00%Questions: 0
5.6.8.5
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Be familiar with Caesar cipher and be able to apply it to encrypt a plaintext message and decrypt a ciphertext.

Exams: 6 / 16Marks: 0.64%Questions: 6
5.6.8.6
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Be able to explain why Caesar cipher is easily cracked.

Exams: 3 / 16Marks: 0.36%Questions: 4
5.6.8.7
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Be familiar with Vernam cipher or one-time pad and be able to apply it to encrypt a plaintext message and decrypt a ciphertext.

Since the key k is chosen uniformly at random, the ciphertext c is also distributed uniformly. The key k must be used once only. The key k is known as a one-time pad.

Exams: 4 / 16Marks: 0.75%Questions: 4
5.6.8.8
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Explain why Vernam cipher is considered as a cypher with perfect security.

Exams: 4 / 16Marks: 0.43%Questions: 4
5.6.8.9
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Compare Vernam cipher with ciphers that depend on computational security.

Vernam cipher is the only one to have been mathematically proved to be completely secure. The worth of all other ciphers ever devised is based on computational security. In theory, every cryptographic algorithm except for Vernam cipher can be broken, given enough ciphertext and time.

Exams: 1 / 16Marks: 0.07%Questions: 1

6 Fundamentals of computer systems

6.1 Hardware and software

6.1.1 Relationship between hardware and software

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6.1.1.1
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Define the term hardware.

Exams: 1 / 16Marks: 0.07%Questions: 1
6.1.1.2
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Define the term software.

Exams: 2 / 16Marks: 0.14%Questions: 2
6.1.1.3
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Understand the relationship between hardware and software.

Exams: 1 / 16Marks: 0.07%Questions: 1

6.1.2 Classification of software

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6.1.2.1
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Explain what is meant by system software.

Exams: 3 / 16Marks: 0.21%Questions: 3
6.1.2.2
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Explain what is meant by application software.

Exams: 2 / 16Marks: 0.14%Questions: 2
6.1.2.3
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Understand the need for, and attributes of, different types of software.

Exams: 0 / 16Marks: 0.00%Questions: 0

6.1.3 System software

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6.1.3.1
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Know that system software includes operating systems (OSs), utility programs, libraries and translators (compiler, assembler, interpreter).

Exams: 4 / 16Marks: 0.43%Questions: 4
6.1.3.2
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Understand the need for, and functions of operating systems (OSs).

Exams: 1 / 16Marks: 0.07%Questions: 1
6.1.3.3
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Understand the need for, and functions of utility programs.

Exams: 2 / 16Marks: 0.21%Questions: 2
6.1.3.4
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Understand the need for, and functions of libraries.

Exams: 1 / 16Marks: 0.14%Questions: 1
6.1.3.5
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Understand the need for, and functions of translators (compiler, assembler, interpreter).

Exams: 1 / 16Marks: 0.29%Questions: 1

6.1.4 Role of an operating system (OS)

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6.1.4.1
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Understand that a role of the operating system is to hide the complexities of the hardware.

Exams: 2 / 16Marks: 0.14%Questions: 2
6.1.4.2
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Know that the OS handles resource management, managing hardware to allocate processors, memories and I/O devices among competing processes.

Exams: 5 / 16Marks: 0.50%Questions: 5

6.2 Classification of programming languages

6.2.1 Classification of programming languages

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6.2.1.1
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Show awareness of the development of types of programming languages and their classification into low- and high-level languages.

Exams: 1 / 16Marks: 0.07%Questions: 1
6.2.1.2
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Know that low-level languages are considered to be:

  • machine-code
  • assembly language
Exams: 1 / 16Marks: 0.07%Questions: 1
6.2.1.3
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Know that high-level languages include imperative high-level language.

Exams: 2 / 16Marks: 0.14%Questions: 2
6.2.1.4
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Describe machine-code language and assembly language.

Exams: 2 / 16Marks: 0.21%Questions: 2
6.2.1.5
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Understand the advantages and disadvantages of machine-code and assembly language programming compared with high-level language programming.

Exams: 6 / 16Marks: 1.50%Questions: 6
6.2.1.6
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Explain the term 'imperative high-level language' and its relationship to low-level languages.

Exams: 1 / 16Marks: 0.14%Questions: 1

6.3 Types of program translator

6.3.1 Types of program translator

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6.3.1.1
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Understand the role of assemblers.

Exams: 1 / 16Marks: 0.07%Questions: 1
6.3.1.2
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Understand the role of compilers.

Exams: 1 / 16Marks: 0.07%Questions: 1
6.3.1.3
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Understand the role of interpreters.

Exams: 0 / 16Marks: 0.00%Questions: 0
6.3.1.4
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Explain the differences between compilation and interpretation. Describe situations in which each would be appropriate.

Exams: 3 / 16Marks: 0.71%Questions: 3
6.3.1.5
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Explain why an intermediate language such as bytecode is produced as the final output by some compilers and how it is subsequently used.

Exams: 2 / 16Marks: 0.43%Questions: 4
6.3.1.6
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Understand the difference between source and object (executable) code.

Exams: 0 / 16Marks: 0.00%Questions: 0

6.4 Logic gates

6.4.1 Logic gates

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6.4.1.1
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Construct truth tables for the NOT logic gate.

Students should know and be able to use ANSI/IEEE standard 91-1984 Distinctive shape logic gate symbols for these logic gates.

Exams: 0 / 16Marks: 0.00%Questions: 0
6.4.1.2
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Construct truth tables for the AND logic gate.

Exams: 0 / 16Marks: 0.00%Questions: 0
6.4.1.3
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Construct truth tables for the OR logic gate.

Exams: 2 / 16Marks: 0.06%Questions: 2
6.4.1.4
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Construct truth tables for the XOR logic gate.

Exams: 4 / 16Marks: 0.24%Questions: 4
6.4.1.5
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Construct truth tables for the NAND logic gate.

Exams: 4 / 16Marks: 0.25%Questions: 4
6.4.1.6
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Construct truth tables for the NOR logic gate.

Exams: 3 / 16Marks: 0.17%Questions: 3
6.4.1.7
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Be familiar with drawing and interpreting logic gate circuit diagrams involving one or more of the above gates.

Exams: 6 / 16Marks: 1.14%Questions: 7
6.4.1.8
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Complete a truth table for a given logic gate circuit.

Exams: 10 / 16Marks: 1.86%Questions: 10
6.4.1.9
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Write a Boolean expression for a given logic gate circuit.

Exams: 5 / 16Marks: 0.79%Questions: 5
6.4.1.10
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Draw an equivalent logic gate circuit for a given Boolean expression.

Exams: 4 / 16Marks: 0.93%Questions: 4

6.5 Boolean algebra

6.5.1 Using Boolean algebra

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6.5.1.1
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Be familiar with the use of Boolean identities and De Morgan's laws to manipulate and simplify Boolean expressions.

Exams: 15 / 16Marks: 4.71%Questions: 20

7 Fundamentals of computer organisation and architecture

7.1 Internal hardware components of a computer

7.1.1 Internal hardware components of a computer

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7.1.1.1
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Have an understanding and knowledge of the basic internal components of a computer system.

Although exam questions about specific machines will not be asked, it might be useful to base this section on the machines used at the centre.

Exams: 0 / 16Marks: 0.00%Questions: 0
7.1.1.2
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Understand the role of the processor.

Exams: 1 / 16Marks: 0.03%Questions: 1
7.1.1.3
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Understand the role of main memory.

Exams: 2 / 16Marks: 0.17%Questions: 2
7.1.1.4
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Understand the role of the address bus.

Exams: 5 / 16Marks: 0.41%Questions: 6
7.1.1.5
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Understand the role of the data bus.

Exams: 4 / 16Marks: 0.30%Questions: 4
7.1.1.6
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Understand the role of the control bus.

Exams: 2 / 16Marks: 0.17%Questions: 2
7.1.1.7
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Understand the role of I/O controllers.

Exams: 2 / 16Marks: 0.17%Questions: 2
7.1.1.8
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Be able to explain the difference between von Neumann and Harvard architectures and describe where each is typically used.

Embedded systems such as digital signal processing (DSP) systems use Harvard architecture processors extensively. Von Neumann architecture is used extensively in general purpose computing systems.

Exams: 4 / 16Marks: 0.64%Questions: 5
7.1.1.9
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Understand the concept of addressable memory.

Exams: 0 / 16Marks: 0.00%Questions: 0

7.2 The stored program concept

7.2.1 The meaning of the stored program concept

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7.2.1.1
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Be able to describe the stored program concept: machine code instructions stored in main memory are fetched and executed serially by a processor that performs arithmetic and logical operations.

Exams: 5 / 16Marks: 0.57%Questions: 5

7.3 Structure and role of the processor and its components

7.3.1 The processor and its components

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7.3.1.1
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Explain the role and operation of the arithmetic logic unit.

Exams: 1 / 16Marks: 0.07%Questions: 1
7.3.1.2
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Explain the role and operation of the control unit.

Exams: 1 / 16Marks: 0.21%Questions: 1
7.3.1.3
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Explain the role and operation of the clock.

Exams: 0 / 16Marks: 0.00%Questions: 0
7.3.1.4
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Explain the role and operation of general-purpose registers.

Exams: 2 / 16Marks: 0.14%Questions: 2
7.3.1.5
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Explain the role and operation of the program counter.

Exams: 0 / 16Marks: 0.00%Questions: 0
7.3.1.6
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Explain the role and operation of the current instruction register.

Exams: 1 / 16Marks: 0.05%Questions: 1
7.3.1.7
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Explain the role and operation of the memory address register.

Exams: 1 / 16Marks: 0.04%Questions: 1
7.3.1.8
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Explain the role and operation of the memory buffer register.

Exams: 2 / 16Marks: 0.08%Questions: 2
7.3.1.9
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Explain the role and operation of the status register.

Exams: 1 / 16Marks: 0.14%Questions: 1

7.3.2 The Fetch-Execute cycle and the role of registers within it

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7.3.2.1
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Explain how the Fetch-Execute cycle is used to execute machine code programs, including the stages in the cycle (fetch, decode, execute) and details of registers used.

Exams: 7 / 16Marks: 2.10%Questions: 8

7.3.3 The processor instruction set

ReferenceContentAdditional informationQuestions
7.3.3.1
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Understand the term 'processor instruction set' and know that an instruction set is processor specific.

Exams: 2 / 16Marks: 0.29%Questions: 2
7.3.3.2
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Know that instructions consist of an opcode and one or more operands (value, memory address or register).

A simple model will be used in which the addressing mode will be incorporated into the bits allocated to the opcode so the latter defines both the basic machine operation and the addressing mode. Students will not be expected to define opcode, only interpret opcodes in the given context of a question.

For example, 4 bits have been allocated to the opcode (3 bits for basic machine operation, eg ADD, and 1 bit for the addressing mode). 4 bits have been allocated to the operand, making the instruction, opcode + operand, 8 bits in length. In this example, 16 different opcodes are possible (24 = 16).

OpcodeOperand
Basic Machine OperationAddressing Mode
00100101
Exams: 4 / 16Marks: 0.39%Questions: 4

7.3.4 Addressing modes

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7.3.4.1
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Understand and apply immediate addressing.

Immediate addressing: the operand is the datum.

Exams: 3 / 16Marks: 0.18%Questions: 3
7.3.4.2
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Understand and apply direct addressing.

Direct addressing: the operand is the address of the datum. Address to be interpreted as meaning either main memory or register.

Exams: 2 / 16Marks: 0.11%Questions: 2

7.3.5 Machine-code/assembly language operations

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7.3.5.1
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Understand and apply the basic machine-code operations of:

  • load
  • add
  • subtract
  • store
  • branching (conditional and unconditional)
  • compare
  • logical bitwise operators (AND, OR, NOT, XOR)
  • logical
  • shift right
  • shift left
  • halt

Use the basic machine-code operations above when machine-code instructions are expressed in mnemonic form—assembly language, using immediate and direct addressing.

Exams: 16 / 16Marks: 6.54%Questions: 28

7.3.6 Factors affecting processor performance

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7.3.6.1
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Explain the effect on processor performance of multiple cores.

Exams: 2 / 16Marks: 0.19%Questions: 2
7.3.6.2
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Explain the effect on processor performance of cache memory.

Exams: 4 / 16Marks: 0.57%Questions: 4
7.3.6.3
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Explain the effect on processor performance of clock speed.

Exams: 4 / 16Marks: 0.42%Questions: 4
7.3.6.4
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Explain the effect on processor performance of word length.

Exams: 3 / 16Marks: 0.28%Questions: 3
7.3.6.5
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Explain the effect on processor performance of address bus width.

Exams: 3 / 16Marks: 0.35%Questions: 3
7.3.6.6
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Explain the effect on processor performance of data bus width.

Exams: 4 / 16Marks: 0.35%Questions: 4

7.4 External hardware devices

7.4.1 Input and output devices

ReferenceContentAdditional informationQuestions
7.4.1.1
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Know the main characteristics, purpose and suitability of barcode readers and understand their principles of operation.

Exams: 2 / 16Marks: 0.29%Questions: 2
7.4.1.2
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Know the main characteristics, purpose and suitability of digital cameras and understand their principles of operation.

Exams: 3 / 16Marks: 0.68%Questions: 3
7.4.1.3
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Know the main characteristics, purpose and suitability of laser printers and understand their principles of operation.

Exams: 2 / 16Marks: 0.96%Questions: 3
7.4.1.4
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Know the main characteristics, purpose and suitability of RFID and understand their principles of operation.

Exams: 5 / 16Marks: 1.71%Questions: 7

7.4.2 Secondary storage devices

ReferenceContentAdditional informationQuestions
7.4.2.1
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Explain the need for secondary storage within a computer system.

Exams: 1 / 16Marks: 0.14%Questions: 1
7.4.2.2
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Know the main characteristics, purposes, suitability and understand the principles of operation of the hard disk.

Exams: 1 / 16Marks: 0.86%Questions: 1
7.4.2.3
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Know the main characteristics, purposes, suitability and understand the principles of operation of the optical disk.

Exams: 2 / 16Marks: 0.50%Questions: 2
7.4.2.4
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Know the main characteristics, purposes, suitability and understand the principles of operation of the solid-state disk (SSD).

SSD = NAND flash memory + a controller that manages pages, and blocks and complexities of writing. Based on floating gate transistors that trap and store charge. A block, made up of many pages, cannot overwrite pages; a page has to be erased before it can be written to but technology requires the whole block to be erased. Lower latency and faster transfer speeds than a magnetic disk drive.

Exams: 4 / 16Marks: 0.93%Questions: 4
7.4.2.5
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Compare the capacity and speed of access of various media and make a judgement about their suitability for different applications.

Exams: 5 / 16Marks: 0.79%Questions: 5

8 Consequences of uses of computing

8.1 Individual (moral), social (ethical), legal and cultural issues and opportunities

ReferenceContentAdditional informationQuestions
8.1.1
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Show awareness of current individual (moral), social (ethical), legal and cultural opportunities and risks of computing.

Understand that:

  • developments in computer science and digital technologies have dramatically altered the shape of communications and information flows in societies, enabling massive transformations in the capacity to:
    • monitor behaviour
    • amass and analyse personal information
    • distribute, publish, communicate and disseminate personal information
  • computer scientists and software engineers therefore have power, as well as the responsibilities that go with it, in the algorithms that they devise and the code that they deploy.
  • software and their algorithms embed moral and cultural values.
  • the issue of scale, for software the whole world over, creates potential for individual computer scientists and software engineers to produce great good, but with it comes the ability to cause great harm.

Be able to discuss the challenges facing legislators in the digital age.

Teachers may wish to employ two very powerful techniques, hypotheticals and case studies, to engage students in the issues.

Hypotheticals allow students to isolate quickly important ethical principles in an artificially simplified context. For example, a teacher might ask students to explain and defend how, as a Google project manager, they would evaluate a proposal to bring Google's Street View technology to a remote African village. What questions should be asked? Who should be consulted? What benefits, risks and safeguards considered? What are the trade-offs?

Case studies allow students to confront the tricky interplay between the sometimes competing ethical values and principles relevant in real world settings. For example, the Google Street View case might be used to tease out the ethical conflicts between individual and cultural expectations, the principle of informed consent, Street View's value as a service, its potential impact on human perceptions and behaviours, and its commercial value to Google and its shareholders.

There are many resources available on the Internet to support teaching of this topic.

Exams: 12 / 16Marks: 5.42%Questions: 12

9 Fundamentals of communication and networking

9.1 Communication

9.1.1 Communication methods

ReferenceContentAdditional informationQuestions
9.1.1.1
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Define serial transmission methods.

Exams: 1 / 16Marks: 0.07%Questions: 1
9.1.1.2
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Define parallel transmission methods.

Exams: 2 / 16Marks: 0.21%Questions: 2
9.1.1.3
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Discuss the advantages of serial over parallel transmission.

Exams: 4 / 16Marks: 0.79%Questions: 4
9.1.1.4
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Define and compare synchronous and asynchronous data transmission.

Exams: 3 / 16Marks: 0.43%Questions: 4
9.1.1.5
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Describe the purpose of start and stop bits in asynchronous data transmission.

Exams: 4 / 16Marks: 0.39%Questions: 5

9.1.2 Communication basics

ReferenceContentAdditional informationQuestions
9.1.2.1
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Define baud rate.

Exams: 2 / 16Marks: 0.14%Questions: 2
9.1.2.2
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Define bit rate.

Exams: 2 / 16Marks: 0.14%Questions: 2
9.1.2.3
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Define bandwidth.

Exams: 4 / 16Marks: 0.30%Questions: 4
9.1.2.4
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Define latency.

Exams: 3 / 16Marks: 0.16%Questions: 3
9.1.2.5
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Define protocol.

Exams: 3 / 16Marks: 0.29%Questions: 3
9.1.2.6
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Differentiate between baud rate and bit rate.

Bit rate can be higher than baud rate if more than one bit is encoded in each signal change.

Exams: 4 / 16Marks: 0.23%Questions: 4
9.1.2.7
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Understand the relationship between bit rate and bandwidth.

Bit rate is directly proportionate to bandwidth.

Exams: 4 / 16Marks: 0.23%Questions: 4

9.2 Networking

9.2.1 Network topology

ReferenceContentAdditional informationQuestions
9.2.1.1
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Understand and explain the operation of a physical star topology.

Exams: 2 / 16Marks: 0.29%Questions: 2
9.2.1.2
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Understand and explain the operation of a logical bus network topology.

A network physically wired in star topology can behave logically as a bus network by using a bus protocol and appropriate physical switching.

Exams: 2 / 16Marks: 0.36%Questions: 2
9.2.1.3
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Differentiate between the physical star topology and the logical bus network topology.

Exams: 3 / 16Marks: 0.36%Questions: 3

9.2.2 Types of networking between hosts

ReferenceContentAdditional informationQuestions
9.2.2.1
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Explain peer-to-peer networking and describe situations where it might be used.

In a peer-to-peer network, each computer has equal status.

Exams: 5 / 16Marks: 0.89%Questions: 6
9.2.2.2
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Explain client-server networking and describe situations where it might be used.

In a client-server network, most computers are nominated as clients and one or more as servers. The clients request services from the servers, which provide these services, for example file server, email server.

Exams: 5 / 16Marks: 0.68%Questions: 5

9.2.3 Wireless networking

ReferenceContentAdditional informationQuestions
9.2.3.1
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Explain the purpose of WiFi.

A wireless local area network that is based on international standards.

Used to enable devices to connect to a network wirelessly.

Exams: 2 / 16Marks: 0.28%Questions: 2
9.2.3.2
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Be familiar with the components required for wireless networking.

  • Wireless network adapter
  • Wireless access point
Exams: 1 / 16Marks: 0.07%Questions: 1
9.2.3.3
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Be familiar with the purpose of Service Set Identifier (SSID).

Exams: 3 / 16Marks: 0.29%Questions: 3
9.2.3.4
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Be familiar with how wireless networks are secured using WPA (Wifi Protected Access)/WPA2.

Exams: 4 / 16Marks: 0.43%Questions: 4
9.2.3.5
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Be familiar with how wireless networks are secured by disabling SSID (Service Set Identifier) broadcasting.

Exams: 6 / 16Marks: 0.65%Questions: 6
9.2.3.6
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Be familiar with how wireless networks are secured using a MAC (Media Access Control) address allow list.

Exams: 6 / 16Marks: 0.79%Questions: 6
9.2.3.7
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Explain the wireless protocol Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) with and without Request to Send/Clear to Send (RTS/CTS).

Exams: 3 / 16Marks: 1.14%Questions: 3

How do you calculate the size of a sound sample in bytes?

Sample resolution (bytes) × Sampling rate (Hz) × Duration of recording (seconds)

AS-Level2024June3.4calculation3 marks

A sound is recorded with a sample rate of 96 000 Hz and a sample resolution of 24 bits. The file size of the recording is 12 096 kilobytes.

A sample rate of 1 Hz means that one sample has been taken every second.

Calculate the duration of the sound recording.

You should show all your working.

3 marks for the correct answer including the unit of time 42 seconds

or 2 marks for 42 with no time unit

If answer is incorrect then award 1 method mark for two or three steps from the list below or 2 method marks for all four steps.

  • multiplying by 8000
  • multiplying by 12 096
  • dividing by 24 // multiplying by 24 on same side of = as the time value
  • dividing by 96 000 // multiplying by 96 000 on same side of = as the time value

The following method points are equivalent to performing two of the method points in the list above:

  • multiplying by (or showing a numerator of) 96 768 000
  • dividing by (or showing a denominator of) 2 304 000 // multiplying by 2 304 000 on same side of the = as the time value
AS-Level2020June3.2calculation2 marks

A sound has been recorded and takes up 34.56 megabytes (MB) of storage space. The sound lasts 360 seconds and was recorded with a sample resolution of 16 bits.

Calculate the sample rate used for the recording. State your answer in samples per second (Hertz). You should show your working.

48 000 (Hz) // 34.56 * 1000 * 1000 * 8 / 16 / 360;;
A. 48 kHz;;
NE. 48

If final answer is incorrect then award 1 mark for working for one of:

  • calculating recording size in bits: 34.56 * 1000 * 1000 * 8
  • showing recording size in bits: 276 480 000
  • dividing (A. incorrect) recording size in bits by 16 and 360

Note: Award 2 marks if correct answer given regardless of working.
Max 1 if final answer is incorrect.

AS-Level2019June4.2calculation3 marks

A sound lasts 3 minutes and 20 seconds. It is sampled at a 44.1kHz sample rate with a 16-bit sample resolution.

A sample rate of 1Hz means that one sample has been taken every second.

Calculate the minimum amount of storage space, in megabytes (MB), needed to store the sampled sound. You should show your working.

Identification of length (200s / 3 * 60 + 20), sample resolution (16 bit) and sample rate (44,100 Hz) in working;

A. 44.1 (kHz) for sample rate

Showing the correct calculation ((3 * 60+20) * 16 * 44,100 // 200 * 16 * 44,100) or showing correct intermediary value (141,120,000 (bits) / 17,640,000 (Bytes));

I. Conversion.

A. Allow follow through as long as it is clear the student is attempting to multiply length, sample rate and sample resolution.

Conversion of answer in bits to megabytes (17.64MB);

I. Incorrect value for number of bits.

A. rounded up to fewer significant places as long as correct method can be seen in working.

Max 2 if final answer is incorrect

Award 3 marks if final answer 17.64MB

AS-Level2017June3.1calculation3 marks

The song lasts 3 minutes. The sample resolution is 16 bits and a sample rate of 44 kHz has been used.

A sample rate of 1 Hz means that one sample has been taken every second.

Calculate the minimum amount of storage space, in megabytes (MB), needed to store the song in an uncompressed format.

You must show your working.

Identification of length (180 s/ 3 * 60), sample resolution (16 bit) and sample rate (44,000 Hz) in working ; A. 44 (kHz) for sample rate but do not allow follow through.

Performing the correct calculation (3 * 60 * 16 * 44,000 // 180 * 16 * 44,000) or showing correct intermediary value (126,720,000 bits / 1,584,000 Bytes) ;

I. Conversion

Final answer 15.84(MB) ;

A. to fewer significant places as long as 15.84 can be seen in working.

A-Level2023June1.1calculation2 marks

A sound is sampled and recorded digitally. The sound is sampled at a rate of 48 000 samples per second (Hz) for 3 minutes using a 16-bit sample resolution.

Calculate the size of the digital recording, giving your answer in mebibytes.

Give your answer rounded to 2 decimal places.

You should show your working.

Award 2 marks for correct answer: 16.48

Acceptable responses: written correctly to more decimal places (16.4794921875) or as a fraction 16 491/1024

Acceptable: 48000 × 16 × 3 × 60 / 8 / 1024 / 1024

Award 1 mark for an answer written to 0 or 1 decimal places (16 or 16.5) or if truncated to 16.47

If answer is incorrect then award 1 method mark for doing at least three of:

  • multiplying by 48000
  • multiplying by 16
  • multiplying by 3
  • multiplying by 60
  • dividing by 8
  • dividing by 1024 / 210
  • dividing by 1024 / 210 a second time

The following method points are equivalent to performing two of the method points in the list above:

  • multiplying by 180
  • dividing by 2
  • dividing by 1048576 / 220

Max 1 if answer is not correct and written to at least 2 decimal places

A-Level2022June10.1calculation3 marks

A digital recording was made using a sampling rate of 44 100 Hz with a 16-bit sample resolution.

A sampling rate of 1 Hz means that one sample has been taken every second.

The file, which stores only the recording, is 17.199 megabytes in size.

Calculate the duration of the recording in seconds.

You should show your working.

Award 3 marks if correct final answer is shown: 195 seconds

A. 3 minutes 15 seconds, 3.25 minutes but NE. 3.25 without units given

If final answer is not given / incorrect then award up to 2 marks for working for points from this list:

  • Conversion of sample size into bytes or bits: multiplication by 1000 and 1000 (and 8) // multiplication by 1000000 / 8000000 // value 17199000 / 137592000 used in calculation
  • Calculating number of seconds from size of sample: dividing a number by both 44100 and 16 (or 2) OR multiplying 44100 by 16 (or 2)
    Note: Award this mark even if sample size incorrectly calculated.
A-Level2020June1.1calculation2 marks

A sound has been sampled and recorded. The sound was sampled for 1 minute and 40 seconds at a sample rate of 8000 Hz with a 16-bit sample resolution.

A sample rate of 1 Hz means that one sample has been taken every second.

Calculate the minimum amount of storage space, in bytes, needed to store the sampled sound.

You should show your working.

Award 2 marks if correct final answer is shown: 1,600,000 (bytes);

A. 1600kB or 1.6MB for 1 mark but NE. 1600 or 1.6 without units

If final answer in not given then award 2 marks if correct calculation is shown: (60+40) x 16 x 8000 / 8 or 100 x 16 x 8000 / 8

If final answer is not given/incorrect and fully correct working is not shown then award 1 mark for doing any three of:

  • multiplying by 8000
  • multiplying by 100
  • multiplying by 16
  • dividing by 8.

A. Multiplying by 2 as an alternative to multiplying by 16 and dividing by 8

A-Level2017June8.1calculation2 marks

Two methods of representing and playing music on a computer are sampled sound and MIDI.

Sound is being sampled using a 16-bit sample resolution and a sample rate of 20 000 Hz.

1 Hz is one sample per second.

Calculate the amount of storage space that will be required to store 30 seconds of recorded sound. Express your answer in kilobytes.

You must show your working.

Method (MAX 1):

A multiplication by 20 000;

A multiplication by 16;

A multiplication by 30;

Answer:

1200

A. 1171.875 (expressed to at least 4 significant figures) this time

If answer is correct and some working has been shown, award all marks, even if working would not have gained credit on its own.

Accept 30*16*20000/8/1000 for 2 marks or any other reasonable calculation that would arrive at the correct answer, even if the final answer is not stated.